The one thing Uncharted and Tomb Raider are matched at is big action set-pieces. But Tomb Raider builds upon the concept by adding various ways to let you get from A to B rather than the climbclimbclimb of Uncharted, allowing you to shoot a hook onto a catchable surface to zipline down the bottom or use the climbing axe as an aid. Traversing the environment draws from Uncharted to an extent, with colour-highlighted pillars telling you where to climb. Uncharted has a basic slump and die if you succumb in battle, slip up on any of Tomb Raider's big bits and Lara can die in very gruesome and gory ways (like to see her head pierced by a tree branch during the parachute bit? Thought not). When stealthily murdering from behind or with Lara's signature bow from afar, there's something giddy about it. There's a forest section halfway through the game in which you need to take out a group of enemies. Tomb Raider's stealth aspect is something I consider to be better than the Naughty Dog version. Fighting can get frantic, close and personal (though it does take three or four shotgun shots sometimes rather than one or two to take an enemy down) while a stealthy approach is utterly satisfying. If anything, it works in Crystal Dynamics' favour.įor example, Tomb Raider's combat is a key inspiration from Uncharted. It's obvious the new Tomb Raider has been inspired by Naughty Dog's work with Nathan Drake, but that doesn't hinder it. When Uncharted: Drake's Fortune first released in 2007, comparisons were made to the older versions of Lara's adventures. The game has been compared to Uncharted since the first gameplay was shown at E3 nearly two years ago. Next week, Crystal Dynamics, the custodian of Lara Croft since 2006, will release its anticipated reboot of Tomb Raider. Similarities are there, but Lara's revamp stands alone.īy revamping the series, Crystal Dynamics has made Tomb Raider viable to the Uncharted audience. ![]() ![]() A cycle of short-term remakes, remasters, and reboots of only the biggest recent hits aims to please stockholders while alienating consumers.Comparisons between Uncharted and Tomb Raider shouldn't put you off the anticipated Crystal Dynamics reboot, says Johnny Cullen. Supporting fresh series like Days Gone with sequels or revisiting older franchises like Alundra or Legend of Legaia would both be reasonable approaches for Sony. New IP ventures are rarer, and Days Gone 2 was canceled despite fan petitions to resurrect the sequel project. While The Last Of Us has seen separate releases on three successive PlayStation consoles, Sony has closed its first party Japan Studio, which produced a number of fan-favorite JRPG series along with collaborating on critically acclaimed games like Shadow of the Colossus and Bloodborne. Absent Naughty Dog’s signature style, a fresh start to Uncharted is simply a new pulp adventure series about modern-day treasure hunters. Rebooting an older franchise like Wild Arms, which has not had a new entry since the PS2, could have some potential, but Uncharted is too new to appeal to nostalgia, and not unique enough in its essence to warrant a reboot. ![]() Reboots may join this trend, where Sony leans further into its recent successes, aiming for commercially safe products that offer little room for originality. Clearly PlayStation’s remakes and remasters repeat the same mistakes, producing new versions of games that are not old enough to warrant them.
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